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Dungeons & Dragons: Open Sessions

Image: Esther Derksen


GUF Geelong + THE LAB

Dungeons & dragons: open sessions


SAT 13 JUL 12.00PM—3.00PM

FREE TO PARTICIPATE
(REGISTRATION REQUIRED)
SPECTATOR WALK-INS WELCOME

  • Closed captioned and Auslan interpretation version available upon request.

    Platform Arts is wheelchair-accessible via our Gheringhap St entrance. Unlocked, accessible bathrooms are available on both ground and first floors.

    For accessibility enquiries, please contact us at hello@platformarts.org.au

Enter the world of Dungeons & Dragons, in the Platform Arts Performance Space.

In collaboration with GUF Geelong and The Lab, Platform Arts will host a “come and try” Dungeons and Dragons event, welcoming people to explore a fascinating, highly social form of worldbuilding and storytelling through open game sessions. Geelong D&D gamemasters will bring their extensive expertise while providing participants with a supportive and inclusive environment, for both newcomers and experienced adventurers. The session window runs for three hours, beginning with a character-building introduction followed by gameplay.

Participation is capped at ten players. We encourage people to register quickly to reserve a spot, which is required only for players; walk-in spectators are welcome. Please notify us of a cancellation, as this will release your spot to others on the waitlist.

Prior to the event, game participants will be emailed all relevant information, including what to prepare and how to get here.

Check out the full program of Worlding events in our What’s On section.

ABOUT WORLDING

Under the curation of Platform Arts’ Dr Amber Smith, the ‘worlding’ practices proposed in this exhibition reflect how artists un/build worlds and re/imagine the world as-it-is, with consideration to alternate realities, memory fields, truth-telling, and material-semiotic worlds. The mediums span video and digital media as well as object-based and archival practices, foregrounding First Nations and Diasporic perspectives, which together examine how everyday objects and technologies infiltrate artistic practice by co-opting and subverting these materialities. 


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